AI Insights · Timothy · January 2022
Top 5 Idler Games on iOS in Switzerland Q4 2021
In Q4 2021, the top 5 idler games on iOS in Switzerland showed varied performance trends in terms of downloads, revenue, and active users. Sensor Tower provides a detailed look at these metrics.
During the fourth quarter of 2021, the top 5 idler games on iOS in Switzerland demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Let's take a closer look at the data provided by Sensor Tower.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw significant growth in weekly revenue, starting from $720 at the end of September and reaching a peak of around $9.1K by mid-December. Weekly downloads had a notable increase in November, peaking at 2.1K in the week of November 22. The weekly active users also showed a general upward trend, rising from 1.9K at the beginning of the quarter to approximately 2.8K by the end of December.
Idle Mafia by DianDian Interactive Holding experienced fluctuations in weekly revenue, with a high of about $5.2K in early November and a low of $634 in mid-December. Weekly downloads were relatively low throughout the quarter, with a slight increase to 175 in mid-December. Weekly active users remained fairly stable, hovering around 900 by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH showed a strong finish to the quarter in terms of revenue, with a substantial rise to approximately $4.1K in the final week of December. Weekly downloads were modest, peaking at 1.1K at the start of the quarter. Weekly active users saw a slight decline initially but rebounded to around 17K by the end of December.
Weed Inc: Idle Tycoon, published by Metamoki Inc., had relatively stable weekly revenue, peaking at around $1.9K in mid-October and maintaining around $1.1K towards the end of December. Weekly downloads were steady, averaging about 1K throughout the quarter. Weekly active users saw a decline from 3.3K at the start of the quarter to approximately 2.1K by the end of December.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd had modest weekly revenue, with a peak of around $1.1K in the week of December 20. Weekly downloads saw a significant spike in mid-October, reaching 961. The weekly active users increased from 646 at the beginning of the quarter to about 1.3K by the end of December.
For more detailed insights and data, be sure to visit Sensor Tower.